Who am I?
I’m Alex Pritchard, I love games, both making them and playing them. I’ve completed a fair few projects during my time at university, and hope to accomplish many more! I’ve just graduated with a first-class honours degree in Computer Games Programming; it’s scary now that it’s over, but exciting to see where the future will take me. I’m familiar with a variety of languages, including C++, Java, C#, PHP, Python, Haskell and Prolog with varying proficiency.
My dissertation was on real-time terrain generation for games, which was really interesting as I looked at different ways to analyse terrain to determine its suitability for games. It also involved the development of a basic terrain engine, which I am already in the process of improving and aim to develop into the foreseeable future.
What’s this all about?
This site is a collection of my thoughts, ideas and a log of any projects I’m working on (or at least, that is my intention). I hope that someone other than me finds this site to be interesting or helpful, which should be the case if you’re a developer with an interest in games. It’s also an online portfolio of my work, with source code available where possible, I enjoy programming in my spare time so I’ll feature any hobby projects here.
Feel free to get in touch with me for whatever reason, I’m on Twitter and LinkedIn as well as Stack Exchange (of which I’m mostly active in GameDev.SE), you can also email me.